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What Is Venturing?

Venturing is a youth development program of the Boy Scouts of America for young men and women who
are 14 (and have completed the eighth grade) through 20 years of age. Venturing provides experiences
to help young people mature and to prepare them to become responsible and caring adults.

The result is a program of exciting and meaningful activities that helps youth pursue their special
interests, grow, develop leadership skills, and become good citizens. Venturing crews can specialize in
a variety of avocation or hobby interests.

 

Goals

Young adults involved in Venturing will:

  • Learn to make ethical choices over their lifetimes by instilling the values in the Venturing Oath
    and Code.
     
  • Experience a program that is fun and full of challenge and adventure.
     
  • Become a skilled training and program resource for Cub Scouts, Boy Scouts, and other groups.
     
  • Acquire skills in the areas of high adventure, sports, arts and hobbies, religious life, or Sea
    Scouting.
     
  • Experience positive leadership from adult and youth leaders and be given opportunities to take
    on leadership roles.
     
  • Have a chance to learn and grow in a supportive, caring, and fun environment.

Methods

  • Leadership. All Venturers are given opportunities to learn and apply proven leadership skills. A
    Venturing crew is led by elected crew officers. The Venturing Leadership Skills Course is
    designed for all Venturers and helps teach them in an active way to lead effectively.
     
  • Group Activities. Venturing activities are interdependent group experiences in which success is
    dependent on the cooperation of all. Learning by "doing" in a group setting provides
    opportunities for developing new skills.
     
  • Adult Association. The youth officers lead the crew. The officers and activity chairs work closely
    with adult Advisors and other adult leaders in a spirit of partnership. The adults serve in a
    "shadow" leader capacity.
     
  • Recognition. Recognition comes through the Venturing advancement program and through the
    acknowledgement of a youth's competence and ability by peers and adults.
     
  • The Ideals. Venturers are expected to know and live by the Venturing Oath and Code. They
    promise to be faithful in religious duties, treasure their American heritage, help others, and seek
    truth and fairness.
     
  • High Adventure. Venturing's emphasis on high adventure helps provide team-building
    opportunities, new meaningful experiences, practical leadership application, and lifelong
    memories to young adults.
     
  • Teaching Others. All of the Venturing awards require Venturers to teach what they have learned
    to others. When they teach others often, Venturers are better able to retain the skill or knowledge
    taught, they gain confidence in their ability to speak and relate to others, and they acquire skills
    that can benefit them for the rest of their lives as a hobby or occupation.

Ethics in Action

An important goal of Venturing is to help young adults be responsible and caring persons, both now
and in the future. Venturing uses "ethical controversies" to help young adults develop the ability to make
responsible choices that reflect their concern for what is a risk and how it will affect others involved.
Because an ethical controversy is a problem-solving situation, leaders expect young adults to employ
empathy, invention, and selection when they think through their position and work toward a solution.

More about Venturing...